Weight Apply Operation


Toggle Layer Mask Edit Mode

Deform Bone List

Every weight edit has its own Mask.

You can toggle it on/off and edit it via the button, or with the Alt + 1 shortcut.

Notice the status label at the bottom-left changes from "Edit Bone" to "Edit Layer Mask" once you enter Mask editing mode.

Note: every Apply Weight tool works exactly as normal for editing a Layer's Mask too!






Apply Weight

Deform Bone List

The Apply Weight UI has a slider plus buttons for each Apply Weight tool: Add Weight, Scale Weight, Smooth Weight, Sharpen Weight. You can apply weight through the UI or with a shortcut — details below.

1. Add Weight

Deform Bone List

Effect - Add Weight adds weight according to the Intensity value. - The value ranges 0-1, and works additively: Weight Value + Add Value

How to use

  • Select only the vertices you want to edit.
  • If nothing is selected, Add Weight applies to the whole mesh.
  • Via shortcut: hold Alt + Left Click and drag right to adjust the Add Weight value.
  • Via UI: adjust the slider, then press the Add Weight button.

Notes

  • You can Lock a Bone to keep it from being affected by Apply Weight.
  • After applying weight, whether via UI or shortcut, a popup appears at the bottom-left letting you further adjust the value after the fact.



2. Scale Weight

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Effect

  • Scale Weight reduces the Intensity of the weight.
  • The value ranges 0-1 and works multiplicatively: Weight Value * Scale Value
  • At 1: no effect happens, since multiplying by 1 always gives back the same value.
  • At 0.5: intensity is reduced by half.
  • At 0: intensity is reduced all the way to 0.

How to use

  • Select only the vertices you want to edit.
  • If nothing is selected, Scale Weight applies to the whole mesh.
  • Via shortcut: hold Alt + Left Click and drag left to adjust the Scale Weight value.
  • Via UI: adjust the slider, then press the Scale Weight button.

Notes

  • You can Lock a Bone to keep it from being affected by Apply Weight.
  • After applying weight, whether via UI or shortcut, a popup appears at the bottom-left letting you further adjust the value after the fact.



3. Smooth Weight

Deform Bone List

Effect

  • Smooths weight so it blends closer to its surrounding neighbors.
  • The value ranges 0-10.

How to use

  • Select only the vertices you want to edit.
  • If nothing is selected, Smooth Weight applies to the whole mesh.
  • Via shortcut: hold Alt + Right Click and drag right to adjust the Smooth Weight value.
  • Via UI: adjust the slider, then press the Smooth Weight button.

Notes

  • When Smooth Affected Only is checked, smoothing is limited to only the area that has previously been smoothed.
  • You can Lock a Bone to keep it from being affected by Apply Weight.
  • After applying weight, whether via UI or shortcut, a popup appears at the bottom-left letting you further adjust the value after the fact.



4. Sharpen Weight

Deform Bone List

Effect

  • Makes weight values diverge more sharply and strongly from their surroundings.
  • The value ranges 0-10.

How to use

  • Select only the vertices you want to edit.
  • If nothing is selected, Sharpen Weight applies to the whole mesh.
  • Via shortcut: hold Alt + Right Click and drag left to adjust the Sharpen Weight value.
  • Via UI: adjust the slider, then press the Sharpen Weight button.

Notes

  • You can Lock a Bone to keep it from being affected by Apply Weight.
  • After applying weight, whether via UI or shortcut, a popup appears at the bottom-left letting you further adjust the value after the fact.